SCREENS
INFO
July 23, 2008 - Smashing demons with flashy, extended combo chains has
been Devil May Cry's draw since the original came out on Sony's
PlayStation 2 back in 2001. For any PC gamers out there, you probably
haven't been following along since then. Devil May Cry 3 did come to
the PC in 2006, but the game didn't exactly make a smooth transition to
the platform. With Devil May Cry 4, which came out on PlayStaion 3 and
Xbox 360 this past February, Capcom has done a much better job bringing
the franchise's blistering action gameplay to PC with smooth graphical
performance, a new difficulty setting, and a turbo mode to speed things
up even more.
If you're totally unfamiliar with the series,
here's how it works. The game's overall structure isn't all that
complicated. You walk into a room, the exits are blocked, and enemies
spawn in. Your job is to use all available offensive options to deplete
their health bars and snag the orbs that drop once they're vanquished.
The higher the difficulty setting, the more damage they can absorb.
Stringing together combos without taking damage, completing levels
quickly, and snagging as many orbs as possible increases your score at
the end of a level, giving you more points with which to buy additional
moves and combos.
To break up the standard grunt slaying is the
occasional boss fight and some light platforming and puzzle sequences,
and not all of these work as well as the standard DMC monster killing
action. While the boss encounters are entertaining and can vary
depending on difficulty setting, with a few you wind up fighting the
same creature three times, and considering they're all behaving
according to pre-set patterns, the experience loses its appeal rather
quickly.
The
puzzle sequences aren't all that complicated, but they are annoying in
some cases (fountain maze, disappearing platform section, mist warping
in the forest), preventing you for no good reason from engaging in the
much more enjoyable combat. And considering the jumping isn't all that
precise, some of the hopping sections are even more frustrating.
Those
issues take a backseat to the gameplay, though, which works well
whether you're playing as series staple Dante or newcomer Nero. Dante
retains some of his fighting styles from DMC3, now able to swap between
Trickster, Swordmaster, Royal Guard, and Gunslinger on the fly. He's a
highly versatile character in this respect, capable of instantly
adjusting to whatever types of enemies happen to be assaulting him,
giving him better dodging, blocking, sword-swinging, or gun-related
abilities. With a few new weapons, like Pandora that transforms into
rocket launchers and flying missile platforms depending on when it's
used, Dante's gameplay is never boring.
Nero plays quite a bit
differently. Like Dante he brings swords and guns to battle, but his
most unique feature is Devil Bringer, his glowing blue arm. With this
thing he can snatch enemies from afar and perform powerful grab moves
which differ depending on the enemy type. Standard scarecrow enemies
are simply body-slammed but some, like the game's ice demons, are flung
around and smashed into the ground several times, damaging others in
the area and acting as a sort of impromptu shield.
Another
technique useful for Nero is his sword's charge-up ability, called the
Exceed system. By hitting the right button just after a sword swing you
can increase the sword's damage output, and with the correct power-up
you can even max out the charge. So, theoretically, if you're good
enough it's possible to have a fully charged Red Queen for nearly every
swing. Good luck getting that timing down, though. It's not easy. If
you really get in trouble, you can also activate Devil Trigger mode for
added damage and a slow health regeneration effect.
Instead of
Dante, Nero's the star of the show this time around. He gets wrapped up
with the mysterious Order of the Sword, a religious group with suspect
intentions, chases after his love, Kyrie, and battles demons for around
the first half of the game. Then things transition over to Dante which,
given how differently he plays, is a little jarring. Once you're no
longer able to access the Devil Bringer's reach ability, you're going
to have to readjust your combat tactics pretty significantly. To be
forced into it right in the middle of the game is a little odd.
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz
Memory: 512 MB (1 GB for Vista)
Video Memory: 256 MB (nVidia GeForce 6600 SM3 Required)
DirectX: 9.0c
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 DUO
Memory: 1 GB (2 GB for Vista)
Video Memory: 512 MB (nVidia GeForce 8600)
Trailer:
https://www.youtube.com/watch?v=ZbmV6863mt8&feature=player_embeddedDownload Links:
http://www.mediafire.com/?sharekey=ed82594e2c50a38bab1eab3e9fa335ca39531cf1a860cd7aPass: K6fc#[n!l
ستجدون جميع الروابط بداخل هدا الرابط و أنشاء الله سأضع معظم ألألعاب القادمة بلينكات ميديا فاير .