عدد المساهمات : 27 نقاط : 5571 تاريخ التسجيل : 09/11/2009
موضوع: اللعبة المسلية The Sims 3 علي ميديا فاير الخميس نوفمبر 26, 2009 1:35 pm
June 1, 2009 - For most of the past decade, The Sims franchise has maintained a permanent presence on the Top 10 sales charts of PC games. Often, it occupied multiple slots on those charts. That's because for every hardcore gamer who scoffs at The Sims, there are many more non-traditional gamers who love the series. Yes, many of those people are female. That makes it easy for some to simply describe The Sims as the equivalent of a virtual dollhouse, but that oversimplifies things. The Sims, like almost any game, is about living a different life than your own. Some people escape reality by diving into MMOs. Others jump straight into shooters. It turns out that whole bunches of people turn to The Sims. And in this regard, The Sims 3 won't disappoint. With the third chapter in the series, EA has introduced some overdue growth and made some bold changes, yet much of this brave new world's potential remains relatively untapped.
I've been a fan of The Sims since the very beginning; Will Wright's idea of letting you control virtual people in their everyday lives taps that desire that we all have to be ruler of the world and tell everyone else where to stuff it. The Sims is the closest that many of us will ever get to Ed Harris' character in The Truman Show; that's the movie where he plays the director who gets to "cue the sun" and manipulate events around the unsuspecting Truman Burbank, played by Jim Carrey. The thing is, Truman doesn't realize that the quaint, coastal town that he lives in is in fact a carefully staged set and that his every move is caught on camera and beamed to the outside world. The Truman Show is an apt description for The Sims 3, because it too takes place in a quaint, coastal town that your sims can go out and explore. Yet wherever they go, you'll be carefully watching.
revolves around a single household lot at a time. Your sims can go anywhere in town at any time without pause. This is a very welcome change, because the gameplay doesn't feel claustrophobic anymore; you're no longer spending 95-percent of your time looking at the same house and then having to sit through lengthy loading screens for those moments when you send your sims out into the world. This freedom is pretty liberating; I spent quite a bit of time at first just switching between my characters just to watch the camera pull back on the town and then zoom in on the location of the next character. It doesn't take too long before you get used to the change, and it's hard to imagine how we played The Sims before. Now it seems totally natural to send one sim to the park, while another goes shopping downtown, while another stays at home; you can switch between all three effortlessly and almost instantly. Lives feel more naturally lived this way. You don't even need to worry much if you neglect your sims because they default with a high level of free will; leave them alone and they'll take care of themselves and keep themselves amused. It can be fun just to let go of the mouse, sit back, and watch what they do on their own.
There's also a much greater sense of a living, breathing world. You see other sims going about their daily lives; sims still age and die, and after a while new sims show up, giving a sense that people are coming and going. The sims themselves are now powered by much more sophisticated psychological systems than found in earlier games; they might be party animals or childish, flirty or brave, neurotic or clumsy, and more. You might see maids who are secretly kleptomaniacs (never a good combination) or health nuts constantly working out. I like watching the neighborhood at night and seeing the cat burglars skulk around the houses and night owls going about their thing.
Life on the home front is also much improved. Your sims no longer have to constantly run to the bathroom like in the old games; now you can send them about once per day, and there are ways to reduce that even more. That gives you more time to play with, and at its heart The Sims is very much a time management game where you juggle daily and lifelong goals. There's the short-term need to keep them fed, social, and happy, but then there are long-term needs that require them to improve their skills in order to gain a promotion, work out to get into shape, read a cookbook learn a new recipe, tend to an elaborate garden, or maintain friendships before they fray. There's never enough time in the day, so you must learn to set and prioritize goals.
This all translates into a more elegant gameplay experience, one that doesn't feel as constrained or confined as before. Yet if there's one complaint, it's that The Sims 3 doesn't really explore what all this freedom can offer. In many ways, you're still doing the same tasks as before. For example, when your sims race off for work you now have the luxury of being able to follow them all the way to their workplace before they disappear for hours at a time. Imagine if EA could make everyday work as interesting as everyday life in The Sims? You could experience challenges trying to earn a paycheck. Or perhaps the designers could embed adventures and mysteries within the world for you to uncover? Maybe there could be some MMO-style quests that NPCs could grant? The potential is here to create a much grander and richer experience, and it'll be interesting to see what route EA takes with the expansions going forward.
System Requirements:
PC Desktop
XP (Service Pack 2) Processor: Pentium IV 2.0 GHz / Athlon XP 2000+ Memory: 1 GB Graphics: GeForce FX 5900 / Radeon 9500 Graphics: Ram 128 MB Vista (Service Pack 1) Processor: Pentium IV 2.4 GHz / Athlon XP 2400+ Memory: 1.5 GB
Laptop
XP (Service Pack 2) Processor: Pentium IV 2.4 GHz / Athlon XP 2400+ Memory: 1.5 GB Graphics GeForce: Go 6200 / Radeon mobile 9600 Graphics Ram: 128 MB Vista (Service Pack 1) Processor: Pentium: IV 2.4 GHz / Athlon XP 2400+ Memory: 2.0 GB